¾Æ·¡ ¿¹Á¦´Â °ÇÀ̳׿¡¼ ÀÛ¼ºÇÑ Sprite in gun.sprite.js (mootools 1.2) ¿¡¼ »ç¿ëµÈ ¿¹Á¦ÀÔ´Ï´Ù.
<div id="screen">
<div id="player1"></div>
<div id="screenDesc">press '¡ç¡è¡é¡æ' key</div>
</div>
#screen {position:relative; width:300px; height:300px; border:1px solid black; margin:0 auto; overflow:hidden; }
#screenDesc {position:absolute; }
#player1 {position:absolute; top: 120px; left: 140px;}
<script type="text/javascript" src="mootools-1.2-core.js"></script>
<script type="text/javascript" src="gun.sprite.js"></script>
<script type="text/javascript">
var Player = new Class({
initialize: function() {
this.player = $('player1');
this.screen = $('screen');
this.sprite = new gun.sprite.Sprite(this.player, {sprite: 'url(grace1xx6.jpg)', framesPerMovie:4, movies:{'down':[1,1],'left':[2,1],'right':[3,1],'up':[4,1]}, movie:'down', frameSize:[32,48], framesPerMovie:4, wrap:true});
this.savePos();
this.SPEED = 4;
},
savePos: function() {this.pos = this.player.getPosition($('screen'));},
move: function(movie) {
var offset = this.SPEED;
if(movie == 'left' || movie == 'up') offset = -this.SPEED;
if (movie == 'left' || movie == 'right') this.player.setStyle('left', this.pos.x += offset);
else this.player.setStyle('top', this.pos.y += offset);
this.savePos();
this.sprite.stepFrame();
}
});
var p;
window.addEvent('domready', function() { p = new Player(); });
window.addEvent('keydown', function(e) {
if (['left','right','up','down'].contains(e.key)) {
p.move(e.key);
e.stop();
}
});
</script>
grace1xx6.jpg (Ãâó : internet ±â¾ï¾È³²)